Talking to a brick wall...
Rants & Raves
The Games of Our Youth
As
the years passed, I played my games and read my books. The games, over
time, got better and better. The music started to resemble an orchestra
instead of beeps, (though even today it's still far from actually being
confused with one), the characters increasingly looked realistic, the
script began to get as much attention as the script to any movie.
The books, over time, also improved, in a sense.
When I was young, I read very silly light stuff, such as Piers Anthony's
Xanth series. On occasion I read more powerful books like Orson Scott
Card's Ender's Game, but by and large my reading was not only just
fiction and fantasy (which is still mostly is), but fiction and fantasy
that didn't really place much value in its realism.
Eventually, however, I began to read other types
of books, and the fiction and fantasy that I read gradually migrated towards
Asimov and more of the Ender series. Recently I've even been seen reading
the classics of my own volition, and some more difficult reading like
F.A. Hayek.
The difference between Hayek and Piers Anthony, for those of you who
have never read either, is much the same as the difference between characters
in the original Final Fantasy and FFVII. It is, really, rather drastic:
"Go to sea shrine and kill Fiend of Water!" compared to "You
don't see too many flowers here in the slums..." only applied to
an entire game.
From the late eighties to the late nineties, this
process has continued. Perhaps it will never stop. And so my progress
in games, stories, and just about everything else, grew with me as I
grew up. >>
- It starts with a dream
- Pixels are people too
- A story like any other
- I change, they change
- The craft for itself